Nov 29, 2006, 04:21 PM // 16:21
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#281
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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Ive seen quite a few teams using a grenth dervish and a couple warriors to train a single monk until the enemy monks are drained and they collapse. Normally that doesnt work because the target gets protted to hell and youre better of switching and not training. But the Grenth Derv just obliterates protections (and stances). Kiting is very difficult because of the inevitable harriers grasp, but with some friendly enchantremoval support it can become managable.
B-Light, Divert, and RC monks cannot handle that kind of pressure. They will resist for a few minutes but will soon be drained dry, because the only spell on usual monks that works well vs grenth dervs is gift of health, and only the off target monk can use it, and it only comes back every 5s. In the meantime you are stuck throwing Divine Favor via RoFs.
There is only one monk strategy that I have experienced that actually works well against the grenth train. Drop a skill off of each monk and take divine boon. Only put it up against grenth train teams. The targetted monk will be unable to keep it up, obviously, but the off target monk can - and booned GoH and RoF are enough to resist. With a paragon battery boon is doable without OoB or MoR or any of the usual management.
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Nov 29, 2006, 04:38 PM // 16:38
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#282
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Delta Formation [DF]
Profession: W/
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Yeah Avatar of Imba (grenth) is pretty ridiculous. Not that it's impossible to beat but we ran it one night and it rolled stuff too easy. Basically what happens is your target cannot be protected, can't keep any stances up, cannot kite and eats all the damage you throw at it. Use a dervish and a warrior together on one target and a warrior or something on another, preferably both monks, and you're almost guaranteed a wipe.
Counters, I guess enchantment removal is a semi-counter. You can strip Harrier's Grasp to get rid of the cripple but there are other ways of snaring. Hexes and conditions work good as long as you can keep them on. Blinding surge is an awesome counter to melee trains including a Dervish. Chances are the dervish will have an enchament on and using blinding surge on him will blind the entire train.
Even though I like AoGrenth a it probably deserves a nerf.
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Nov 30, 2006, 05:37 AM // 05:37
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#283
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Jungle Guide
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I'm curious, does anyone use magehunter strike? This seems like a pretty bad elite on the face of it, but it could be good if you actually had the energy to spam it.
Anyone thing that it should be made adrenal instead? Maybe 2 adrenaline so it gimps the gain of your other skills but turns into a decent spammable in its own right.
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Dec 08, 2006, 03:51 PM // 15:51
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#284
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Pre-Searing Cadet
Join Date: Dec 2006
Profession: R/A
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Restoration Magic
• Weapon of Remedy (Elite)
- Vengeful copy + removes condition... might work out with channeling overall decent. {3/5}
I am a Rt specialist and think you have underrated this one.
In any generic communing/max restoration build this is probably the best elite - vengeful weapon is one of the best spells anyway and this is significantly better and free up another slot that you would often have in for a condition removal heal. I have been using it over the past few days in a fairly mobile RA/A build (A just for siphon speed) and it has been easily my most cast spell. Very handy -I'd rate it 4 at least
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Dec 08, 2006, 06:21 PM // 18:21
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#285
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Krytan Explorer
Join Date: Sep 2005
Location: The Netherlands
Profession: Mo/Me
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About Xinrae's weapon: I'd rate it higher with all the SF's going on in HA. If you're in HA you could cast that on your ghost, shutting down the complete other team for a pretty decent time.
For 4...9 seconds, target ally has Xinrae's Weapon. Whenever a foe casts a Spell on that ally, that Spell is disabled for an additional 5...13 seconds for that foe and all party members of that foe.
6 seconds or so shoudl be enough to stop all the spammed spells of all enemys, it's a weapon spell so it can't be removed, oh and it disables for 5...13 secs w/ a recharge of 25, that's 50% of the time. And you could do an /E or E/Rit for GoLE
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Dec 17, 2006, 07:25 AM // 07:25
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#286
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Wilds Pathfinder
Join Date: Oct 2006
Location: Denmark
Guild: Rule Thirty Four [prOn]
Profession: Mo/
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OP,
Your skill analyses are terrible.
You rated some semi good skills 5/5 and nice skills, like steady stance, 1/5..
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